Shake Advanced digital compositing.
Shake 4.1. The perfect extension for Final Cut Studio.
Shake 4.1, optimised to run on new Intel-based Macintosh computers, is now available at a price that will fit even tight production budgets. Used to create the world's most celebrated visual effects, Shake provides the only compositing software with a complete toolset for both single artists and visual effects facilities.
With Shake 4, you can leverage the creative work you're producing in Final Cut Studio, extending it with an integrated workflow that puts a wide range of tools, sophisticated 3D multi-plane compositing, 32-bit Keylight and Primatte keying, cutting-edge Optical Flow image processing, smooth stabilization, image tracking, and an open, extensible scripting programa at your fingertips.
You can, for example, drop Motion 2 projects directly into Shake to create a powerful graphics and effects combination: then render the resulting project using the shared OpenEXR format for film quality reproduction. The result: now everyone who uses Final Cut Studio has the power to create the most sophisticated film and television visual effects. Without breaking the budget.
Already in a Theater Near You
The choice of Oscar Winning effects artists over the past nine years, Shake now offers a host of new features that give you the highest quality output for film and HD. Use Shake to create convincing, photorealistic, Hollywood-caliber visual effects on a desktop and on a budget.
Unified 2D/3D Compositing
Shake delivers the most efficient compositing operations for handling large images with pristine quality. From full 32-bit float Keylight and Primatte keyers to OpenGL-accelerated 3D multi-plane compositing, no other visual effects software delivers as complete a toolset for individual artists and full visual effects facilities.
Advanced Image Processing
Shake leads the way in integrating the latest image processing technology into a single, affordable visual effects package. Shake's Optical Flow technology uses pixel-by-pixel image analysis to create smooth retiming, incredible high quality resizing and automatic stabilization. The results are cleaner, sharper and more natural-looking images.
Open, Customizable Architecture
Extend the out-of-the-box feature set by using Shake's internal C-like scripting language and macros to make custom effects and functions. This open, extensible architecture makes Shake completely customizable for large production pipelines: Incorporate Shake commands with AppleScript, PERL or other scripting tools. Run Shake from the interface or the Unix Terminal, depending on your needs as a compositor, 3D artist or technical director.
Customer Success Story
We built The Embassy to create things no one had ever seen. Shake lets us do it every day on every project. Without it, this would have been a different company.
Apple Pro Training
Whether you're an editor, composer, special effects artist or sound designer, Apple Pro Training gives you a competitive edge in the digital production job market.
System Requirements
Mac OS X
1GHz or faster PowerPC G4, PowerPC G5 or Intel Core processor.
Mac OS X 10.4.6 or later.
QuickTime 7.0.4 or later.
512MB (or more) of RAM.
1GB hard disk space for disk cache.
AGP or PCI Express graphics card with at least 32MB of video memory and OpenGL hardware acceleration.
Display with 1280-by-1024-pixel resolution and 24-bit colour.
Three-button mouse.
Optional: AJA Kona or Blackmagic DeckLink card required to preview composites on a broadcast video monitor.
Linux
1GHz (or faster) Pentium III, Pentium 4, or AMD Athlon processor or faster.
Fedora Core 4.
512MB (or more) of RAM.
1GB hard disk space for disk cache.
Workstation-class graphics card, such as NVIDIA Quadro2 or Quadro4.
Display with 1280-by-1024-pixel resolution and 24-bit colour.
Three-button mouse.
Technical Specifications
Compositing
Process tree-based compositing
Control over bit depth at a local node level
Mix image resolutions within a composition
3D Multi-Plane node with camera controls
Import Maya compatible camera tracking data
Customizable quad split viewer
Multi-input layer node with blend modes
Boolean and Image Math layer operations
Import Photoshop layers with blend modes
Fully editable node grouping/ungrouping
Channel swapping and copying
Constraint of any operation to channel, field, tolerance or region
External masking capabilities for every operator
Audio scratch track support on Mac OS X
Support for third-party plug-ins including The Foundry, GenArts and RE: Vision Effects
Filters
Film grain simulation
Extremely fast, high-quality Gaussian blurs
User-definable Convolves
Grain, Median, Sharpening, Embossing, Edge Detection, Radial Blur and Z-Depth-based Blur
Optical Defocus
Dilation/Erosion
Image-driven Blurring, Sharpening or Dilation
Keying
Included 32-bit Photron Primatte chroma keyer
Included 32-bit CFC Keylight chroma keyer
Chroma, Luma, Difference or Z-Depth keying
Spill suppression
Colour Correction and Channel Manipulation
Pixel Analyzer gathers image analysis data over multiple frames for use on colour correction
Curve-based colour correction
Colour correction super node
Lookup table colour correction
Extensive set of RGB, matte, Z-depth and HSV-based colour correction tools
Logarithmic/Linear colour space conversion with per-channel roll-off controls
Support for multiple colour spaces including RGB, HSV, HLS, CMY and YUV
Video-legal colour correction
Concatenation of adjacent colour-corrections into one lookup table
Warps
Shape-based warper and morpher nodes
New Lens warp node
Randomization and turbulence
Twirl and Pincushion
Image and expression-based warping
Paint
Procedural, pressure-sensitive vector-based paint
Insert Paint nodes anywhere in the process tree
Clone, reveal and smudge paint modes
Apply tracking data to paint strokes
View Paint strokes in context of transforms
Switch interpolation modes at any time: single frame, persistent and frame to frame interpolation
Animation
Animate virtually any slider or toggle
Flexible split window animation curve editing
Automatic or manual key framing
Copy/Paste Key frames
View audio wave forms against animation curves
Drive parameter animation based on audio
Overlapping Key controls for moving, interpolating and replacing control vertices
Curve controls for maintaining keyframe slopes and values over a range of frames
Resample function
Linking of any parameter to any other parameter
Expressions on any parameter
Engine
Optical flow-based retiming
Open EXR, Cineon and DPX support
10-bit and 16-bit QuickTime support
Apple Uncompressed 8- and 10-bit 4:2:2 support
15 other image file formats supported
Support for custom file header metadata
Hybrid tile-based, scan line renderer
True per-node control of bit-depth, at 8, 16 or 32 bits per channel (float)
Domain of Definition processing optimization
Disk-based or on-the-fly proxy system
Anamorphic image support
Macro creation for frequently used operations
Automatic persistent node caching
C-like scripting language can make calls to any locally available shared programming library
Built-in runtime compiler
Built-in software-based GL-like renderer
Software Developer Kit for software extensibility
Command-line scripting access to all commands
100% software-based rendering for visually identical results cross platform
Generation of anti-aliased text using TrueType and Adobe Type 1 fonts
Rotoscoping
Multiple Bezier style Rotoshapes per node
Independent animation control
Non-uniform edge blurring
Apply tracking data to Rotoshapes and points
Non-uniform, velocity-based motion blur
Shape parenting
Transformations
Infinite workspace, so elements and filters are never cropped when moved out of frame
Pan, Rotate, Scale, Shear and Corner Pin
Tracker, stabilizer and Matchmove nodes
New Smoothcam optical flow based stabilisation
Tracker pre-processing reduces inaccuracies
New Auto-align
Optical flow-based resizing
Concatenation of adjacent transformations into a single move, for speed and quality
Per-transformation or global Motion Blur control
Motion blur with shutter and quality control
Apply Motion blur initial frame setting
Ability to control transformation order
Inverse transformations
In-context direct manipulation controls
Interface
Preview composites on broadcast monitors using third-party supported Mac OS X hardware
On-screen manipulators for transformations
Multiple resolution or channel viewers
Integrated Truelight Monitor calibration
RAM flipbook for viewing of compositing tree at any stage: flipbook playback while rendering
RAM Flipbook playback while rendering
QuickTime disk-based flipbook on Mac OS X
Viewer-specific lookup tables
In-viewer region of interest
In-viewer image compare buffer
Apple Qmaster
Network render management for Mac OS X
Integrated UI for job creation and monitoring
Integrated Maya rendering support
Offloading processor intensive tasks to other computers
Create multiple clusters of Mac or Xserve systems for specific jobs, artists or applications
Fault-tolerant architecture ensures successful job completion and accurate results, even in the event of resource deallocation
Optimized usage of network resources through load-balancing algorithms
Compatible with third-party command line rendering applications running on Mac OS X