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Apple Shake 4.1 Mac OS X Retail Box

SKU: MA434Z/A-9108

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Shake Advanced digital compositing.
Shake 4.1. The perfect extension for Final Cut Studio.
Shake 4.1, optimised to run on new Intel-based Macintosh computers, is now available at a price that will fit even tight production budgets. Used to create the world's most celebrated visual effects, Shake provides the only compositing software with a complete toolset for both single artists and visual effects facilities.
With Shake 4, you can leverage the creative work you're producing in Final Cut Studio, extending it with an integrated workflow that puts a wide range of tools, sophisticated 3D multi-plane compositing, 32-bit Keylight and Primatte keying, cutting-edge Optical Flow image processing, smooth stabilization, image tracking, and an open, extensible scripting programa at your fingertips.
You can, for example, drop Motion 2 projects directly into Shake to create a powerful graphics and effects combination: then render the resulting project using the shared OpenEXR format for film quality reproduction. The result: now everyone who uses Final Cut Studio has the power to create the most sophisticated film and television visual effects. Without breaking the budget.

Already in a Theater Near You
The choice of Oscar Winning effects artists over the past nine years, Shake now offers a host of new features that give you the highest quality output for film and HD. Use Shake to create convincing, photorealistic, Hollywood-caliber visual effects on a desktop and on a budget.

Unified 2D/3D Compositing
Shake delivers the most efficient compositing operations for handling large images with pristine quality. From full 32-bit float Keylight and Primatte keyers to OpenGL-accelerated 3D multi-plane compositing, no other visual effects software delivers as complete a toolset for individual artists and full visual effects facilities.

Advanced Image Processing
Shake leads the way in integrating the latest image processing technology into a single, affordable visual effects package. Shake's Optical Flow technology uses pixel-by-pixel image analysis to create smooth retiming, incredible high quality resizing and automatic stabilization. The results are cleaner, sharper and more natural-looking images.

Open, Customizable Architecture
Extend the out-of-the-box feature set by using Shake's internal C-like scripting language and macros to make custom effects and functions. This open, extensible architecture makes Shake completely customizable for large production pipelines: Incorporate Shake commands with AppleScript, PERL or other scripting tools. Run Shake from the interface or the Unix Terminal, depending on your needs as a compositor, 3D artist or technical director.

Customer Success Story
We built The Embassy to create things no one had ever seen. Shake lets us do it every day on every project. Without it, this would have been a different company.

Apple Pro Training
Whether you're an editor, composer, special effects artist or sound designer, Apple Pro Training gives you a competitive edge in the digital production job market.

System Requirements

Mac OS X
  • 1GHz or faster PowerPC G4, PowerPC G5 or Intel Core processor.
  • Mac OS X 10.4.6 or later.
  • QuickTime 7.0.4 or later.
  • 512MB (or more) of RAM.
  • 1GB hard disk space for disk cache.
  • AGP or PCI Express graphics card with at least 32MB of video memory and OpenGL hardware acceleration.
  • Display with 1280-by-1024-pixel resolution and 24-bit colour.
  • Three-button mouse.
  • Optional: AJA Kona or Blackmagic DeckLink card required to preview composites on a broadcast video monitor.

    Linux
  • 1GHz (or faster) Pentium III, Pentium 4, or AMD Athlon processor or faster.
  • Fedora Core 4.
  • 512MB (or more) of RAM.
  • 1GB hard disk space for disk cache.
  • Workstation-class graphics card, such as NVIDIA Quadro2 or Quadro4.
  • Display with 1280-by-1024-pixel resolution and 24-bit colour.
  • Three-button mouse.

    Technical Specifications

    Compositing
  • Process tree-based compositing
  • Control over bit depth at a local node level
  • Mix image resolutions within a composition
  • 3D Multi-Plane node with camera controls
  • Import Maya compatible camera tracking data
  • Customizable quad split viewer
  • Multi-input layer node with blend modes
  • Boolean and Image Math layer operations
  • Import Photoshop layers with blend modes
  • Fully editable node grouping/ungrouping
  • Channel swapping and copying
  • Constraint of any operation to channel, field, tolerance or region
  • External masking capabilities for every operator
  • Audio scratch track support on Mac OS X
  • Support for third-party plug-ins including The Foundry, GenArts and RE: Vision Effects

    Filters
  • Film grain simulation
  • Extremely fast, high-quality Gaussian blurs
  • User-definable Convolves
  • Grain, Median, Sharpening, Embossing, Edge Detection, Radial Blur and Z-Depth-based Blur
  • Optical Defocus
  • Dilation/Erosion
  • Image-driven Blurring, Sharpening or Dilation
  • Keying
  • Included 32-bit Photron Primatte chroma keyer
  • Included 32-bit CFC Keylight chroma keyer
  • Chroma, Luma, Difference or Z-Depth keying
  • Spill suppression

    Colour Correction and Channel Manipulation
  • Pixel Analyzer gathers image analysis data over multiple frames for use on colour correction
  • Curve-based colour correction
  • Colour correction super node
  • Lookup table colour correction
  • Extensive set of RGB, matte, Z-depth and HSV-based colour correction tools
  • Logarithmic/Linear colour space conversion with per-channel roll-off controls
  • Support for multiple colour spaces including RGB, HSV, HLS, CMY and YUV
  • Video-legal colour correction
  • Concatenation of adjacent colour-corrections into one lookup table

    Warps
  • Shape-based warper and morpher nodes
  • New Lens warp node
  • Randomization and turbulence
  • Twirl and Pincushion
  • Image and expression-based warping

    Paint
  • Procedural, pressure-sensitive vector-based paint
  • Insert Paint nodes anywhere in the process tree
  • Clone, reveal and smudge paint modes
  • Apply tracking data to paint strokes
  • View Paint strokes in context of transforms
  • Switch interpolation modes at any time: single frame, persistent and frame to frame interpolation

    Animation
  • Animate virtually any slider or toggle
  • Flexible split window animation curve editing
  • Automatic or manual key framing
  • Copy/Paste Key frames
  • View audio wave forms against animation curves
  • Drive parameter animation based on audio
  • Overlapping Key controls for moving, interpolating and replacing control vertices
  • Curve controls for maintaining keyframe slopes and values over a range of frames
  • Resample function
  • Linking of any parameter to any other parameter
  • Expressions on any parameter

    Engine
  • Optical flow-based retiming
  • Open EXR, Cineon and DPX support
  • 10-bit and 16-bit QuickTime support
  • Apple Uncompressed 8- and 10-bit 4:2:2 support
  • 15 other image file formats supported
  • Support for custom file header metadata
  • Hybrid tile-based, scan line renderer
  • True per-node control of bit-depth, at 8, 16 or 32 bits per channel (float)
  • Domain of Definition processing optimization
  • Disk-based or on-the-fly proxy system
  • Anamorphic image support
  • Macro creation for frequently used operations
  • Automatic persistent node caching
  • C-like scripting language can make calls to any locally available shared programming library
  • Built-in runtime compiler
  • Built-in software-based GL-like renderer
  • Software Developer Kit for software extensibility
  • Command-line scripting access to all commands
  • 100% software-based rendering for visually identical results cross platform
  • Generation of anti-aliased text using TrueType and Adobe Type 1 fonts

    Rotoscoping
  • Multiple Bezier style Rotoshapes per node
  • Independent animation control
  • Non-uniform edge blurring
  • Apply tracking data to Rotoshapes and points
  • Non-uniform, velocity-based motion blur
  • Shape parenting

    Transformations
  • Infinite workspace, so elements and filters are never cropped when moved out of frame
  • Pan, Rotate, Scale, Shear and Corner Pin
  • Tracker, stabilizer and Matchmove nodes
  • New Smoothcam optical flow based stabilisation
  • Tracker pre-processing reduces inaccuracies
  • New Auto-align
  • Optical flow-based resizing
  • Concatenation of adjacent transformations into a single move, for speed and quality
  • Per-transformation or global Motion Blur control
  • Motion blur with shutter and quality control
  • Apply Motion blur initial frame setting
  • Ability to control transformation order
  • Inverse transformations
  • In-context direct manipulation controls

    Interface
  • Preview composites on broadcast monitors using third-party supported Mac OS X hardware
  • On-screen manipulators for transformations
  • Multiple resolution or channel viewers
  • Integrated Truelight Monitor calibration
  • RAM flipbook for viewing of compositing tree at any stage: flipbook playback while rendering
  • RAM Flipbook playback while rendering
  • QuickTime disk-based flipbook on Mac OS X
  • Viewer-specific lookup tables
  • In-viewer region of interest
  • In-viewer image compare buffer

    Apple Qmaster
  • Network render management for Mac OS X
  • Integrated UI for job creation and monitoring
  • Integrated Maya rendering support
  • Offloading processor intensive tasks to other computers
  • Create multiple clusters of Mac or Xserve systems for specific jobs, artists or applications
  • Fault-tolerant architecture ensures successful job completion and accurate results, even in the event of resource deallocation
  • Optimized usage of network resources through load-balancing algorithms
  • Compatible with third-party command line rendering applications running on Mac OS X
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